Face pull along the solid it was created from....
Hi,
I am answered my question on its own :-) , that a face as no mass (and is a single object in structure browser) so a pull will be not aligned with the solid it was created from by "fill". After it is merged with the solid the direction of the walls are recognized (as it is now liked to it).
So my question is if there is perhaps a function that the face could be extruded directly like the solid pull. Actually I create a face and pull it a little to made a solid from it to extrude it along the solid mass.
Cheers,
Nils
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A face pulled ( by just selecting only the face ), its area may alter, because its attached surrounding faces influence / control it's 'permitted area'.
A face and it's surrounding edges pulled ( by clicking it's face then double clicking one of it's edges auto selects it's edge loop ), its pulled area is now fixed and it's surrounding faces are changed.
You can also, copy a face, then pull it - it then acts like a 'Pull Solid' - with 'Merge On' it will auto join / combine. With 'Merge Off' it will make another body.
Pulling faces only influences active geometry - that is all geometry that is not 'greyed' on screen as defined in the Structure Tree / Browser.
Any 'not displayed' and 'active path geometry' eg a part , will not be affected by the pull operation.
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It can be done with a combination of the 'Sweep' and 'Direction' options.
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Jacant - i had no idea that was possible...
Is this function is called 'Sweep with two Guides' ?
Having trouble with that one here in V5...
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There seems a bug in selection of face process. ( V5 7232 )
SELECTION via the structure browser, the O X plane is not displayed - pulling from there gets confused.
however,
SELECTION from graphics window, the O X planes is displayed - OPTIONS trajectory / sectional display correctly.
Just pulling a side face would have been much quicker - but that wasn't the lesson subject. I have learnt something and found a bug.
Support ticket raised.
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Jacant - i had no idea that was possible...
Is this function is called 'Sweep with two Guides' ?
Having trouble with that one here in V5...
This was the old way of blending using the sweep option.
Have a look at this link scroll down to DSM Version 2.0/2.1:
https://designspark.zendesk.com/hc/en-us/articles/212653645-Can-I-blend-from-one-shape-to-another-
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Jacant - thanks, always good to learn.
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Yep. Thanks to you two.
But it is more or less a work around and pulling a generated single face along the volume of the source object seems not supported?
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If you're asking for a pulled object to be shaped / guided by neighbouring faces of another part, what would happen if a generated face passed over a hole ? would a post / shaft be generated and how long would that go? Hmm, i suppose upto the holes length.
I think DSM/Spaceclaim has all the tools to make almost anything within it's remit of an engineering modeler. Boolean toosl, detaching faces, Cut and Paste tools, Pulling upto , directional or paths etc offers many many choices.
I agree that things change over time . Tools / methods of working need to be efficient with the highest efficiency tailoured toward what most users do, most of the time... and nobody want's to 'redesign the wheel'
You're asking for a 'void fill' during a pull - that's really a 'make this negative' operation, which may be done with boolean operations ( combine) commands - that's how i see it anyway, although i've enjoyed considering your concept...
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...But it is more or less a work around and pulling a generated single face along the volume of the source object seems not supported?
Just by creating a surface from the lines of a solid and using the 'fill' tool, does not mean that the resultant surface should be part of the solid, even if the solid was a Component. It will be a separative entity in its own right. So to assume that the surface should follow the shape of the solid is incorrect. You will have to think of how the solid was created and do the same with the new surface.
I don't know of any other way to achieve what you want. So I would disagree with you in saying that it is a 'work around'
Edit
The only other way is to create surfaces at the top and bottom of the solid and use the 'Merge' tool
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