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Ho to create a grid objekt

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10件のコメント

  • Tim Heeney

    Hi Sven.

    No.

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  • Jacant

    Hi Sven and Tim,

    Yes.

     

    Draw outer curve. 'Move' with 'Create patterns' option.

    Create Base 'Sketch Plane'. Draw Circle.

    Move Sketch plane up to the height of the next circle, using the icon on the bottom of the screen. Draw Circle.

    Continue up by moving the sketch plane and drawing the circles.

    Select 3D Mode. All of the circles will be filled with 'Surfaces'

    Select the circumference of all the circles, Copy.

    Delete all of the surfaces of the circles.

    Paste the Circumference lines.


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  • Tim Heeney

    Hi Jacant.

    Well at least you thought about it !

    I just assumed it was something 'special' never thinking a group of entities collected under a component would be acceptable.

    Something in me believes 'Grid Objects' can have similar properties as solids including parameters of size and UV line changable seperations...so i dismissed it immediately. Also i would have thought 'Grid Objects' are simple basic geometic shapes , Sphere, Cone, Cube etc all very easily produced and assembled together to form 'Super Grid Objects' as DSM can do with cylinders and spheres etc.

    However, that wasn't the question!

    Cheers.

    Tim

    ps. I've been away sloping off in the Italian Dolomites for the last two weeks.

     

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  • Jacant

    Hi Tim,

    I wonder what Sven want's to do with it?

    Once made you could not save it as say an STL. Maybe as a reference to use as a building block, or you could select it all and use the 'Cylinder' tool. Then you could save it as an STL.

    So Sven, why do you need this?

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  • Buk

    A slightly easier method:

    1. Draw a 90° arc and add a point at one end.
    2. Select the point (in the structure), Click Move, click Create pattern, drag the point around the arc a little; tab to the angle and modify to 90°, tab back to the count and modify to 7. Delete the pattern.
    3. Goto 3D, select the arc; click Move, click Create pattern, double click the appropriate rotation handle (red below), then modify the count to 24. Delete the pattern.
    4. Select the 7 points, click Pull, click Revolve, select the appropriate axis (Z below) and click full Pull.
    5. Optional. Create a New component and then drag the Curves container into it.
    6. Would be nice to be able to do: Clone the new component. Make independent. Active independent clone. Select all its curves, Enter Pull. Click Scale body. Click the origin. Type in a number to scale the mesh to a new size. But that doesn't work :(

    .

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  • Buk

    Ever;fing I nows I lerned from ^'im :)

    The fun one is a torus mesh:

     

    I've even worked out how to create scaled copies of this, though its a tad fiddly and relies on doing thing in exactly the right order.

    Shame it doesn't seem to be possible to scale wire frames like these in 1 or 2 dimensions only.

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  • Jacant

    Shame it doesn't seem to be possible to scale wire frames like these in 1 or 2 dimensions only.

    You can,

    After selecting all of the curves and the 'Pull - Scale' option. Hold down the 'ALT' key, pick one of the arrows on the World Origin, for the direction. Start to drag.

    Be aware that the wires will overlap if you scale too much in one direction

    The first image shows it 'Scaled' 0.75 in the 'X' axis. Second image 0.5 and the third image shows it scaled in the 'Z' axis.

     

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  • Buk

    Nice Can you make that work for 2 dimensions? Ie. The X and Y planes but not Z? (I failed.)

    I mean in one go. (I consider doing them one after the other a cheat,,,but a workable solution :) )

    There's a mission (Impossible?) pending, but I've been up since 2Am yesterday. It'll wait.

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  • Sven K.

    Hey Guys,

    great and thanks for your short tutorial. It works.

    But, is this also with volume lines possible. Need one 3D printable.

     

    Thanks.

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  • Jacant

    Select all of the lines and use the 'Cylinder' tool. Start to drag , type in thickness.

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