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default insert point for object copies

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25 commentaires

  • Jacant

    The imported solid will always be imported with the original coordinates of the original file. So If you want to import it into another file then I would pick a corner, say bottom left to be at 0,0,0. then save the file. That way when you import, it will be at 0,0,0 in the new drawing. Now Move this solid using the bottom left of the imported solid as the anchor point and move it to the new position using the X,Y,Z option. 

    If you decided to copy and paste it from one drawing to another. Then the same default position will be kept. Unless you pick a face in the new file, the solid will be placed at the center of the picked face, which is 0,0 of the picked face, based and dependent on the position it is in the original file.

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  • Volker de Haas

    Thanks for your quick response! I still do not really understand the basic logic behind the procedure. So let me make it very specific with this example: I do have this huge drawing. I have copy pasted an stl part into it and placed it on a position somewhere on the top of the huge drawing. I now nedd a copy somwhere on the top but about 70 cm apart from the first destination (it needs to be placed on a certain surface. So I copy with ^C, then I mark the surface on which I want to place the part and then I press ^V to past it onto this surface. But the result is not the wanted reaction: The copied part is placed again on the 2 m deeper bottom position somewhere in the Nirvana. I need to position it in 3 Dimensions and as the thing is so small I need to zoom in and out several times wich takes massive time because of the overall low performance of my system.

    What do I make wrong? How is the preferred way to place such a copy?

     

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  • Jacant

    It may be easier to 'Move/Copy' using  Move with the CTRL key. Once you have a copy Move it again with the 'UpTo' or use the 'Ruler' option. If you know the exact position in X'Y'Z then use that option. In other words find the position you want to move it to by selecting a point and looking at the bottom of the screen for the coordinates of it.

     

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  • Volker de Haas

    Thanks for these ideas. Is there any way to use the xyz numeric positioning with copy and paste of the coordinates? In my example it is not as easy as in yours (3,-5,20) which would be easy to memorize but it's more like this:

     

    And just to learn more: Is there any other (non-numeric mouse) way to make a move in 3 dimensions in one step If you want to move an object in such a way that one of of its surfaces matches (touches) exactely a destination surface?

    The only way I have found is to move it "up to" in each of the axis one by one. Even when I use the "direction" option for a move I could not manage to get such a task done in one move. I tried to mark the object, then move the base cube of the 3-D arrows to the surface, then (without selecting any of teh three "move arrows") click on "up to" option, then markiung the desitination surface. But the result is a move along a songle axis.

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  • Jacant

    ....I tried to mark the object, then move the base cube of the 3-D arrows to the surface, then (without selecting any of teh three "move arrows") click on "up to" option, then markiung the desitination surface. But the result is a move along a songle axis....

    Make sure that the center of the 'Anchor' turns into a blue 'cube' for this to work perfectly.

    Make sure to pick a 'point' or a 'midpoint'. If you pick an edge then it will only move in one direction.

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  • Volker de Haas

    Great, perfect example. But what would I need to mark on the object to be moved and what to mark as "up to" destination if I would like the two cubes to be stacked perfectly? I asume that is simply done by marking just a corner point and not a surface. Okay, but now it gets more complicated: A) is a cube and B) is a cylinder and I would like to stack them perfectly centered.

    What would I need to mark? It should be the mid point of the Bottom and the top surface. But how can I mark these points without getting the surface marekd and without drawing helping lines?

     

    I need three moves to get this done (without numeric input). Any idea if there is a shortcut?

    You can see, I have to learn many things about marking and moving...Thanks to be so helpful for the community!

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  • Jacant

    There is nothing to mark on any. Just move the Anchor to the edge or point you want to move from , then pick a point or midpoint where you want to go.

    You can always place a 'Point' where you want.

    That is the problem with DSM in such a move to a surface. Apart from creating a point or drawing help lines. You will have to move three times.

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  • Volker de Haas

    In your example: When I use the move tool and would like to select the destination point you've set somewhere on the top surface, the "up to" option leads always to mark the complete surface and not that ceretain point on the surface. How do you select this point?

     

    But I would need to pick the center point of the cylinder's bottom and the center of the top surface of the "step"-cube. I tried to but once I have selected the move tool the system automatically marks the surface as an anchor and not the center point once I move the little blue cube to the center of the bottom surface. And then th emove is always only in one dimension. Please trie my example and tell me how you could manage it.

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  • Jacant

    To move the anchor to the center of the surface of a cylinder just select the edge of the cylinder.

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  • Volker de Haas

    Thanks. But my problem is not the center of the bottom surface. The problem is to move the cylinder on top of the rectangular surface of my example. or in your example: How haveyou set the destination point? I cannot set such a point. The tool does always select the complete surface.

     

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  • Volker de Haas

    So again: My actual task is simlar to the one I've shown with the cylinder and the destination object: My parts have matching points for the move which are in both cases the centerpoints of surfaces. They are just more complex as the example. And the question is if there is another way than numeric input to get this done with the mous and just one move instead of three.

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  • Volker de Haas

    starting with this:

    result should look like this (after moving the cap in three axis):

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  • Volker de Haas

    The whole drawing is already very complex which make sthe performance very poor:

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  • Volker de Haas

    The drawing now has 1812 bodies structured in many objects and parts, subparts, etc. So zooming and moving around the display zone is a torture and I need to learn much more about efficiently achieving what I need to achieve. Sadly making objects invisible does not really make things fast.

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  • Jacant

    ...How do you select this point?...

    When you select any of the 'Sketch' tools, you need to select a Sketch Plane. Once you select a surface the 'Origin' will always be placed at the center of the surface. So select the 'Point' tool select the top surface you want to place a Sketch plane and place the 'Point' at the center of the Grid. make sure you have Snap to Grid active.

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  • Volker de Haas

    You are fantastic, Jacant!!! It is so easy but I just did not think of switching to sketch mode inbetween to set the centerpoint...

    Thanks so much for being patient and helping! You have a great community spirit!

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  • Tim Heeney

    Also, DSM has 'Temporary Object' marking / selection.

    Hover over ( edge / face / point ), the object highlights, then shift +alt click ( turns blue ) and a black dotted plane / axis is displayed which is selectable. Then, hover over another (edge / face / point) and shift alt click again  - this modifies the 'temporary objects' according to the selection - can be very useful.

     

     

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  • Volker de Haas

    That is very clever! I was not aware of this powerful feature! Thanks so much for sharing it!

    I've played around with this feature and have not yet understood when and how these "temporary objects" (dotted lines and panes) can be erased again in case of a mistake. If I've generated them the system uses its own intelligence to offer me related panes and axis. So when i temporary selected the wrong object it becomes difficult to get what I want. Any key or click combination to erase them and restart the process?

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  • Tim Heeney

    DSM is a dynamic modeler. These 'Temporary Object's are temporary , not premanant and do not appear in the structure browser...

    Yes, they're many combinations - takes some getting used to and experimentation.

     

     

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  • Volker de Haas

    In know that they are temporary in that sense that they are not in the struture tree. But they remain even if you select permanently other things, zoom in and out, pan, etc. So when you have mis-seöected such a temporary object, I would like to find a way to get rid of this selection and start with my temporary selection from zero.

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  • Tim Heeney

    Ok - click in empty graphics area or escape key - both will clear screen immediately.

    Clicking at an empty screen area is a standard way to end / cancel a command / selection etc. at any time.

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  • Volker de Haas

    Good point to mention. But this does not help in my case:

    After having pasted a small object into my drawing, it is somwhere 2m awy from the destination. So I select the small object with the move tool and adjust the move "triangle" to be attached to a certain reference point of this object.

    I then zoom in into the 2m apart destination zone to find the reference point I want to move the small object to. I use your clever method to generate temporariy referenc panes and axis to find that point. While alt-shift clicking I make a mistake which ruins the selection because the system doesn't offer me the right panes and lines any more. So I need to start from the beginning with the alt-shift slection to do it the right way this time.

    By clicking into an empty area (which sometimes woula also mean to zoom out again) or by pressing esc key, the wrong references do vanish. But the original small object is no longer selected to be moved. So I need to zoom out and back in 2m away to slect it again and to attach the move tool to the correct reference point.

    Get the point? With my complex drawing this takes lots of patience to wait for the system during the zoom and pan action...

    However, the way using alt shift click to get transient reference points is still worth a lot and I like using it this way. I just need toi zoom in very close to not accidently alt shift click on the wrong items ;-)

    Thanks for your patience and willingness to share all your experience with the community!

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  • Tim Heeney

    If i understand correctly, it's the distance of 2m apart that really is the trouble - you need to be close to the selected object to ensure correct move tool position but then also to find the desired attachment point - that right?

    Perhaps using two windows might help...i think progress is all the total little wins, all added up together that equals success. Perhaps this is a little win here...

    Using two windows..

    select the component to be moved ( then use the Z key to get close), go to the other window, use z or alt z to get close to the 'move to' position - then, if need be, use the temp obj ( shift+alt) or just select the upto position. if a mistake is made, undo ( shortcut is rmb swipe left a little) - note the selection is still in operation, then continue forwards with only a new upto position required . Note. if an error is made with temp objects, do nothing but keep attempting the correct selection (alt +shift) - this process only produces guides that cycle through logical solutions based upon your selections for the final selection as a move position.

    Also, try ctrl++.. or ctrl--... instead of the mouse wheel zoom - but alt+Z works well. Key z only zooms to the selected object, which isn't what you need in the second window.

    Also ( just in case you didn't know this...), left arrow key = previous position screen view - cycle backwards -1,-2,-3,-4 etc. Right arrow = Go forwards -3,-2,-1 etc

    Hope this helps.

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  • Volker de Haas

    Tim,

    yes as I mentioned in the other thread about getting to hidden objects, the multi-window mode which Jacant proposed, combined with the "Z" and the ctrl wheel "digging" has solved many of my problems with poor performance navigation. And I just learned "alt Z"! What a gem! This is what I was looking for so long (zooming to a rectangular area using the mouse to define). I have used ctrl + and - (this combination is common for MS Windows to zoom in and out), but although the performance is much faster than the wheel, the zoom levels are quite coarse compared to the wheel.

    Using the rmb and swipes to effectively reach the "undo" and "redo" functions is something I did not yet know. Great shortcut. But dangerous if you cannot see what exactly I undo... Acoustic feedback would be nice to have for a function like this ;-)

    Clever navigation makes the difference, and I'm so happy to have you two experts helping me by teaching me these clever shortcuts. Many thanks!

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  • Tim Heeney

    very glad to have helped...see you again here some time - Cheers.

     

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