Move tool independence?
I am new to this software, but used to teach AutoCADD in college. So the principles I get, but the mechanics of one thing is escaping me.
What I am working on currently is in the shape of a 30-60 right triangle. The hypotenuse of the triangle is the main face of the object and that was created first in the XZ plane. Then the frame was created at the appropriate angles off of that.
Below is a picture from above and the dotted lines are metal support struts that I want to model so that when it gets built the supports are ready to go.
Initially the supports were to be wood, but I did the math and metal is better. The problem is that I would create cuboid body perpendicular to the longer leg of the triangle, but when I would try and rotate it, the only options that were presented were with the global coordinate axis.
Is there a way to select an object and tell it to move in relation to its own orientation? I tried to create a new origin for the component and change the orientation by 30 degrees, but when I go to move it the original origin and angles appear.
Thanks in advance for any help. Be blessed.
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When an object is selected to be moved the 'Move Anchor' is placed at the center of the object. (the centroid if it was 2D). This 'Move Anchor' can be placed on any of the edges or corners of the object. Now you can select a 'Direction' using any of the edges, the world origin or any other object on your drawing, then use one of the curved arrows to move from there. Or use the 'Orient to object' option.
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Thanks for the reply Jacant.
There is one slight difference in what you are showing and what I have. When you activate the move tool the object looks to have been created in line with the global axis where mine is not. So when I start a move the axis options that are presented are all skewed by 30 degrees. I need to be able to rotate the axis to align with the geometry of the object before I rotate the actual object.
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Select the Move tool, select the Object. The Move Anchor will be in the center of the solid as I said. Move the 'Anchor' to the face that you want to be perpendicular to the axis. To 'Align' the solid with the 'Axis' Select the arrow that is 'Normal' to the face just selected that you want to align with the axis. Select the 'Orient to Object' option. Pick the Axis. Now use the Move tool again to rotate around the Axis.
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Objects can have a permanent move orientation independent of global or default orientations if set by 'Remember Orientation' . With the move tool positioned, then by drop down box selection, it's Default, Global or ( if set) , it's Per Object orientation can be commanded if need be.
Please ask for more info if needed - could be handy for your beams if not wishing to move in global X, Y, default etc. Once setup, would be more quick and consistent than other methods.
There's a definate knack to using the tool though... Jacant or i can advise.
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What I was missing what not a step, but an option. I did not have Maintin orientation toggled on and I did not have Remember orientation set to Per Object. This resolved the work flow for me.
Thanks for the patience and help.
Although I had abandoned the need for this in the current project I saw that others may have this issue and I knew it would be needed in another project coming up.
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What's unfortunate ( hmm, maybe), is after a part rotation the 'per object' orientation does not follow on, however by adding ( Inserting) an 'Origin' into the moved component ( which does move with its owning parent comp ) , the default move anchor can be reorientated ( best move it to on top of origin ) with Alt clicking first the Red then say the Blue origin axes, move anchor aligns with same direction sense as Origin. Apply Remember Orientation action again.
Another big benefit of an 'Origin' is the fast positioning of an aligned sketch / section plane. Select in structure browser or on screen. They can be renamed and used for the creation of Planes - best you experiment.
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Much thanks Jacant and Tim. You have cleared this issue up for me.
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