solid is hollow
HI all,
I drew a 2D shape then pulled it into a solid.
Then poked a few holes into it and added an angle here and there and wound up with nearly what I wanted. Except there is a problem. I'm missing something here and have a hollow solid. Pulling the holes into it revealed that I can see inside the model.
I was able to Blend the simple holes so the top and bottom surfaces are connected through the hole. It now looks like a solid but evidently isn't one.
I have one more knockout to go but can't get the solid to be solid. Surely this is going to be a problem for the slicer.
I've tried to combine but that fails with an "I cannot" error. Checking geometry reveals a few errors. I have flailed at trying to recreate those faces without luck.
That last knockout is a shape that needs to subtract from the model. Combine isn't cutting it. Pun intended. I can minus pull the knockout but it reveals the hollowness. The only thing that works right is I can fill the knocked out shape back to original.
How do I make the solid solid?
Thanks
Wanna see?
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Hi Patrick.
There are many problems with this model.
My suggestion is to quickly re model the part - it will take a lot less time than you might think as all the thinking has already happened. If you carried on to repair, i fear there are too many problems to fix and you would become frustrated with the process.
Essentually you have side profile to extrude ( pull ) and 2 holes to pull ( cut).
As you progress, always be on the look out for anommalies, watch the structure browser, make sure a solid doesn't turn into a surface and watch out for additional 'surprise' surfaces appearing in the structure browser as well.
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As Tim suggested it would be quicker and easier to start again.
Try to be methodical, keep checking what is showing in the Structure tree.
You may find this workflow helpful.
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I noticed the 'Triangle' that Tim highlighted. Were you trying to get the 'Oval' shape to cut that way?
You will need to copy then paste the surface to create a new surface, Pick the direction 'I picked the Z direction on the World Origin'. Then Pull in that direction.
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Edit: Do as Jacant advises, he's called it right think but always watch out when pulling that Add / Cut / No Merge options are set correctly and remember the Structure Browser is your best buddy.
This to get you started - just a tip.
If editing your starting face in a sketch, be aware of what Add / Cut / No Merge do when pulling...
hope i've helped...
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