Rotating object to line up with others
Say I have 4 beams which make a rectangle.
I pull away the top beam and then click on the face of ONE of the revealed faces on the side beams and move it extending the length of one side.
If I could put the top beam back, I'd now have a trapezium.
I can move the top beam up to meet the top of the longer size, but how then do I rotate it so that the other end of the top beam meets the shorter side?
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Use the 'Move' tool with the option 'Orient to Object'
Select the part you want to move, position the move 'Anchor' to the correct position. Select the direction then select the 'Orient to Object' option, select the part you want to 'Orient' with.
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I don't have that option available but regardless - that's not what I asked to do.
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An image would be good to explain your problem.
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So start with a square composed of 4 beams.
Extend one side of the square - then arrow indicates the next thing I would like to do, i.e. without moving the LH end of the top beam, pull the RH end down to touch the shorter side.
This is the finish I am trying to get to - here created awkwardly by using a calculator to determine the angle the top side should make with the base, manually rotating the top beam and then moving into place.0 -
Use the 'Pull' tool with the 'Upto' option. If it does not work then pull the face a little and try again, you may have to use the 'Fill' tool to clean up as shown.
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No -that extends the short side - I need to rotate the top part.
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I'm still confused on ...I need to rotate the top part...
Is the bottom part correct in the Gif?
Can you not just draw the correct shape in 2D then 'Pull' each 'Beam'. Do the beams have to be separate solids?
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Tony - to use the 3D snapping, you got me - i've been trying...
Although there are many good snapping to solids methods in the options settings, it appears the only way to do this is to do some 2D construction in a sketch, measure the necessary angle ( whilst in sketch or 3D), copy it to clipboard, then in 3D, place the move tool accordingly, select rot arrow, spacebar, delete then ctrl v ( checking it's the right rotation dir ). This works quite well and quickly once you give up looking for a solid snapping way.
DSM is a subset of Spaceclaim/Ansys technology. DSM doesn't have Sheetmetal or the Mirror function - these are the standout differences however there are many many more minor yet subtly important besides those.
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Thanks Tim - yes I figure that's what I have to keep doing.
It gets quite complex when you're constructing a building framework with non-square walls!0 -
Tony.
Best possible fastest way i think is this...but it still involves the 'construction of a single arc' by center, start and end.
Important to orientate the move tool to align its blue arrow ( alt click repeatedly) with the bottom ( reference) face. Select rot. axis, then Angle ruler. Position to drawn arc end desired positon. Alter result angle to zero - bingo!
I created a reference axis as i was getting bored with the hit and miss auto snap along the rot axis.
Appreciate the job may already be done however this may be useful for others...
Cheers.
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This could be of benefit.
To make an AXIS - Ctrl click two plane faces ( selecting them), then click Axis icon. This make a permanent axis which can be useful.
There are also 'transitory' or temp axes (also lines, planes etc depending upon selected objects)... Shift Alt click to build up your selection. Any displayed( and allowed) entity can be selected independent of structure heirarchy.
Virtual intersections, Plane, Angle dissections can be easily determined and used in the move tool or other commands.
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